Daniel Jirasuvankit                                                   DanJiras3D@yahoo.com
  • Production
  • Personal Work
  • Resume


Objective:

Technically savvy 3D Artist seeking a full-time position on a creative studio, where my experience can grow and make a positive contribution to the team.



Experience:

Xoobis, Venice, CA                                                                                                                                                             June 2011-Feb 2012

Zombie Wonderland 2: Outta Time!
 - Mobile Game - iOS/Android

Environment Artist / Generalist

  • Modeled, UV and textured several levels, props, and characters
  • Applied rigging to characters and props for animation
  • Animated several 3D characters and weapons
  • Animated textures for FX and particle systems
  • Rendered/painted textures for sprite animations
  • Created assets for media and promotional pieces
  • File and asset management
 


Mobotory, Culver City, CA                                                                                                                                               Nov 2010-May 2011

Project Un-released, iOS games.

Environment and Texture Artist.

  • Modeled and painted stylistic environment levels
  • Painted sprite gif for animations
  • Animated characters
  • Created assets for media and promotional pieces



Luxoflux/Activision, Santa Monica, CA                                                                                                                      Sept 2008.-June 2009

Transformers: Revenge of the Fallen
, Xbox 360

Environment and Texture artist.

  • Modeled, Textured, and set collision to dozens of assets
  • Animated props and Vehicles
  • Setup assets for destruction
  • Prop placement in levels
  • Created animated textures for FX



Treyarch/Activision, Santa Monica, CA                                                                                                                   March 2008-Aug.2008

Spiderman: Web of Shadows
, Xbox 360, Wii

Environment and Texture artist.

  • Modeled, Textured, and set collision to assets
  • Prepped, and integrated Xbox 360 assets for development on Nintendo Wii
  • Animated textures for FX
 



Isopod Labs Inc/Activision,  Santa Monica, CA.  Interned                                                                                              Jan. – Nov. 2007

Vigilante 8
: Arcade, Xbox 360 Live

Environment Artist

  • Modeled, textured, and set Collision to vehicle assets
  • Modeled various environment assets
  • UVmapped various assets in different levels of the game
  • Applied shaders to game-ready models
 


Education:

The Art Institute of California–Los Angeles.
                                                                                                            2004-Mar.2008
Bachelor of Science
: Animation, focusing on Game Art Design.         

 Skills:

  • High/Low poly 3D modeling
  •  Projection Normal Mapping
  • Hand painting diffuse, spec, spec color,
    bump/normal, emissive maps with high to low level of detail
  • Photo Manipulation
  • LODs
  • Mental ray
  • 3D Animation
 
Software:

  • Unity 3D
  • 3D Studio Max
  •  Maya
  •  Adobe Photoshop
  •  Adobe Illustrator
  • CrazyBump
  •  After Effects
  • Perforce Software
  • DevTrack

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