Daniel Jirasuvankit                                                    DanJiras3D@yahoo.com


EXPERIENCE:

Luxoflux, Santa Monica, CA                                                                                                              Sept 2008.-June 2009
Transformers: Revenge of the Fallen, Xbox 360
  • Environment and Texture artist.
  • Modeled, Textured, and set collision to assets.
  • Animated props and Vehicles.
  • Setup assets for destruction.
  • Prop placement in Levels.
  • Animated Textures for FX.

Treyarch
, Santa Monica, CA                                                                                                            March 2008-Aug.2008
Spiderman: Web of Shadows, Xbox 360, Wii
  • Environment and Texture artist.
  • Modeled, Textured, and set collision to assets.
  • Prepped, and integrated xbox 360 assets for development on Wii.
  • Animated textures for FX
 
Isopod Labs, Inc.  Santa Monica, CA.  Interned                                                                                         Jan. – Nov. 2007
Vigilante 8: Arcade, Xbox 360 Live
  • Modeled, textured, and set Collision to vehicle assets.
  • Modeled various environment assets.
  • UVmapped various assets in different levels of the game.
  • Applied shaders to game-ready models.
 
Game Wizards, Santa Monica, CA                                                                                                            June –Dec.2007
Detox, UT3 Mod
  • Created and textured  assets for the mod
  •  Created various tillable textures

Game Wizards
, Santa Monica, CA                                                                                                     Jan 2008 – Mar.2008
Aftermath, UT3 Mod
  • Sub-Lead, Helped supervise a team of 10+ people
  • Modeled and textured various vehicles and assets.
  • Provided technical advice on modeling, UVmapping, and texturing of organic vehicles.


EDUCATION:
The Art Institute of California–Los Angeles.                                                                     2004-Mar.2008
Bachelor of Science: Animation, focusing on Game Art Design.           


Skills:
  • High/Low poly 3d modeling
  •  Projection Normal Mapping
  • Creating diffuse, spec, spec color
    normal, emissive maps with high to low level of detail.
  • Mental ray
  • 3D Animation
 Software:
  • 3d Studio Max
  •  Maya
  •  Adobe Photoshop
  •  Adobe Illustrator
  • CrazyBump
  • Zbrush
  •  After Effects
  •  Macromedia Dreamweaver
  • Perforce Software
  • DevTrack

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