Daniel Jirasuvankit DanJiras3D@yahoo.com
EXPERIENCE: Luxoflux, Santa Monica, CA Sept 2008.-June 2009Transformers: Revenge of the Fallen, Xbox 360 - Environment and Texture artist.
- Modeled, Textured, and set collision to assets.
- Animated props and Vehicles.
- Setup assets for destruction.
- Prop placement in Levels.
- Animated Textures for FX.
Treyarch, Santa Monica, CA March 2008-Aug.2008Spiderman: Web of Shadows, Xbox 360, Wii - Environment and Texture artist.
- Modeled, Textured, and set collision to assets.
- Prepped, and integrated xbox 360 assets for development on Wii.
- Animated textures for FX
Isopod Labs, Inc. Santa Monica, CA. Interned Jan. – Nov. 2007Vigilante 8: Arcade, Xbox 360 Live - Modeled, textured, and set Collision to vehicle assets.
- Modeled various environment assets.
- UVmapped various assets in different levels of the game.
- Applied shaders to game-ready models.
Game Wizards, Santa Monica, CA June –Dec.2007Detox, UT3 Mod - Created and textured assets for the mod
- Created various tillable textures
Game Wizards, Santa Monica, CA Jan 2008 – Mar.2008Aftermath, UT3 Mod - Sub-Lead, Helped supervise a team of 10+ people
- Modeled and textured various vehicles and assets.
- Provided technical advice on modeling, UVmapping, and texturing of organic vehicles.
EDUCATION:The Art Institute of California–Los Angeles. 2004-Mar.2008Bachelor of Science: Animation, focusing on Game Art Design. Skills: - High/Low poly 3d modeling
- Projection Normal Mapping
- Creating diffuse, spec, spec color
normal, emissive maps with high to low level of detail. - Mental ray
- 3D Animation
Software: - 3d Studio Max
- Maya
- Adobe Photoshop
- Adobe Illustrator
- CrazyBump
- Zbrush
- After Effects
- Macromedia Dreamweaver
- Perforce Software
- DevTrack